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Live

Still-Tide War

Living hulls and unfinished paintings. Kiln slagged. Looking-places broken. Endor chest-wave broken (cost: Senn Holt and others). Pinned fjord-chest wrecked by wall + three ghosts + two Claws + marines. War not officially over. Varra / Sable-Hook cousin purse stung; second hook touched by Kest.

Next: stay father until Ragnar writes come — or pin another hook if Kest or Zandera call.

Widow line to 10

Cap named. Nine swimming or wet. Ten in the hole. Crews hired for 4–10.

Next: watch Ten and close the line (or let Sera launch without a parade).

Sea Wench + foundry

Two-tier hog-sister in her own basin. Foundry by daylight slips. Widow-teeth now.

Next: let the yard work.

Alchemy

Grandmaster. Year-binder kept. Greater invis: war-crate sent, Reach box kept. Lesser crate sent. Greater heal kept. Superior kept and crated as war-stores. Supreme in Helvar’s chair.

Next: stay until supreme keeps.

Closed — do not revive without a new door

Axe-Barrow. Pipe. Keep-crypt. Burned house. Black Stack. Ironwake Compact. Pale Sail / Grey Quill (cold). Cliff-drake. First Still Armada painting-rule. Endor mouth chest-wave. Reach fjord pinned chest. Sable-Hook room-sting (purse afraid, not erased).

Standing

Ashenhold secret. True Claw secret. Vesh line gone. Named people can die. If Auratic dies, the player picks the next PC.