Ships

Daylight teeth and cloak hulls

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Lust = admiral-grade. Normal = Reach foundry / admitted teeth. Fire-shot (warded hollow, alchemist-fire on impact) is standard on The Shadow and Widows 1–3.

Ghosts (Raven, Holemaker, Shadow) are not Emberdock toast unless a mast-lie is on. Widow cap is 10. Foundry cuts Widow-teeth now; lust later from the Endor queue.

HullKindCrewCaptainWhereGuns
The RavenSecret air~14Wex RennFlitton until war endsBow 1 / aft 1 normal. Hollow-shot. No broadside.
HolemakerSecret cloak-warship200Seris HaleFlitton until war endsP6 / S6 normal, aft 2 normal, bow 1 lust, +3 winter lust. Drop-well 20. Water-legs, false-mast.
The ShadowHolemaker-class~200Brune KestReach. Name seated. Can sail visible.P6 / S6, aft 2, bow 1 normal (lust queued). Fire-shot rack. Drop-well 20.
Widow 1Daylight~110Cald VennPatrol / wallP8 / S8, bow 2, aft 2 normal. Fire-shot.
Widow 2–3Daylight~110—On waterSame teeth. Fire-shot.
Widow 4–8Daylight~110Osa Reed on 7Building or newly swimmingSame teeth. Crews hired. Hull Ops pays.
Widow 9Daylight~110—Swimming
Widow 10Daylight~110—In the hole (cap)
Sea HogThree-deck~420Rhess VaneFlitton until war ends. Wounded, still a wall.P30 / S30 lust. Bow 2 / aft 2. Grapple-winch, boarding-beak.
Sea WenchBuilding~280—Own south basinP16 / S16 normal first; bow 2 / aft 2. Lust later if queued.

Cribs: 16 working, expand toward 24.